*TBMCxWW.ESP: Werewolves drop Beast Hearts The werebeast that drops the hearts will depend on witch esp you are using. (DO NOT USE WITCHES HEAD TO CURE YOUR SELF PLZ USE FLAME OF HIRCINE AND BEAST HEARTS) *there are 10 free hearts in the chest in the same room as the Flame of hircine. You can still get infected again if you contract the disease again. To cure you Lycanthropy you will have to make your way to Glenmoril Coven and in the Back Sconces labeled Flame of Curing you will need to collect 10 beast hearts to cure your self. *Weredova (High compatbility version only) This because of his dragonbood allows for a deeper bond with your beast spirit so the moon has more pull over you then other lycanthropes) (Only the dragonborn experiences 3/4 Event chance to change. PLAYER MOON PHASE CHANGE: New werebeast events will take place the will happen regardless of whether you are infected or not Feeding on a human would of course settle the bloodlust but that way you cannot overcome your animal nature. You will be under the effect of bloodlust (loosing health continuously) and you will have to feed on animal corpses to maintain yourself. You will have to survive two full nights in the row without feeding on humans at all. There is a way to regain control even for the most bloodthirsty werebeast but it won't be easy. You embrace the big bad beast inside hence you will gain 50 points of fortified health compared to normal humans when you are not transformed (the beast would not want to loose such an eager host). There is a price however as you won't have the ability to trigger transformation at will (as you are not in control of your condition) and only humanoids will settle your bloodlust. If you embrace the lust for carnage and walk the path of the feral lycanthrope you will be able to feed on human souls as many times as you want as you never hold back anyway. On the nights of the full moon even purebred werebeasts will be transformed whether they like it or not Purebreds also gain bloodlust upon transformation but they can get away by feeding on animal corpses. when a werebeast feeds it desecrates the very soul of your prey and your conscious will have to pay the price. The reason why feeding on humanoids can strain you is because you don't just devour your poor victims earthly remains. You must be careful however as feeding 3 or more times on humans during a single transformation will result in loosing your ability to stay in control of the beast and you will become a feral werebeast. When you trigger your transformation, it will last for 180 seconds real-time (like in vanilla Skyrim) and each feeding (animals and humanoids) will extend it by 30 seconds. Companion werebeasts will always be purebreds at start, and feral werebeasts can 'go clean' if they don't feed on humanoids for 2 full nights and survive. The regular esps & wile in falskaar you may get the hunt messagesĪs a purebred lycanthrope you maintain higher control over your condition then most hence you will have the power to trigger your transformation once per day. ![]() High compality version dose not require any DLC's (TBMC-FULL, MOONLIGHT TALES FULL, TALES OF LYCANTHROPY & any other werewolf mods that add the werewolf disease to the game WILL NOT be compatible) This mod should be compatible with most other werewolf mods as this mod uses all original scripts and dose not edit any vanilla werewolf scripts (It doent mater weather you change your howl with my mod or MTE it will regiter in both & will not interfere with the companions NO NPC/FOLLOWER INFECTION( may be added later)ģ)Player lunar werewolf change event Control: Sainus Lupians is still present but the dilivery system has been changed to support all werewolf npcs even once added by other mods as the infection is now apart of the werewolf beast race. (Any were there is a * next to the number marks a change in the spawn chance with the new HC1.1 upadate)ġ) As werewolf you will have 2% chance to be hunted by werewolf hunter/hunters from the silver hand The same is true for pack events this means at lvl 50+ each pack event has 4 werebeast per event so on a full moon if all pack events are running you may enconter up to but no more then 16 werebeasts at time in one nightĮlseif Mojavascript-event-stripped= 7 || Mojavascript-event-stripped= 1 * Based on race (this means on full moon you may get (1 werewolf) (1 weresabre) (1 werebear) & (1 weredrake) these all count as separate single events MCM MENU CONTAINS NO OPTIONS TO INFECT YOURS SELF THIS IS FOR COMPATIBILITY WITH MOON LIGHT TALES THE ESSENTIALS *changes marked with star in "Werebeasts lunar spawn chance" section below 1) Added Check to script to prevent werebeast spawns indoorsĢ) Minim Level player level requirements added to werebeast spawnsģ) Werebeast lunar cycle spawn chances tweaked*
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